EXPLORE | SUMMON | FIGHT COALA IN FIGHTLINGS Fightlings is a collectible card game that uses the whole world as the gameboard, combining real-world exploration and gathering with intense PVP battles. Go out, explore the world, and find souls and creatures hidden everywhere. The game changes along with your setting: look for green creatures in parks and nature, redones around crowds or transit, and blue ones near water or sky. As time and weather change, the resources you'll find change as well. And watch out for the red assassins – they can be found at night in bars.

Fightlings is built on COALA, which made it possible to populate the whole world with creatures and resources dependent on their nature. Green creatures are for example associated with nature and animals, so they can be found in parks, forests and zoos but also in real world pet shops and at veterinarians. Yellow creatures usually spawn in sandy areas, be this the desert or the sandbox of a playground. But they are never seen when it is raining, as they are not made of mud.
REAL WORLD DATA CONTEXT RESOURCES CONTEXT CREATURES WEATHER DATA Fightlings uses COALAs vector tile system to render terrains, streets and buildings. The whole world is divided into six different factions and autopopulated with resources, so that a player can find something anytime anywhere. With COALAs POI system, creatures can be defined to spawn in various contexts, so watch out for assassins at night in bars, sand creatures living on playgrounds during sunshine... Weather is influencing creatures and resources as various clans are associated with different weather types.
EXPLORE | SUMMON | FIGHT COALA IN FIGHTLINGS Fightlings is a collectible card game that uses the whole world as the gameboard, combining real-world exploration and gathering with intense PVP battles. Go out, explore the world, and find souls and creatures hidden everywhere. The game changes along with your setting: look for green creatures in parks and nature, redones around crowds or transit, and blue ones near water or sky. As time and weather change, the resources you'll find change as well. And watch out for the red assassins – they can be found at night in bars.

Fightlings is built on COALA, which made it possible to populate the whole world with creatures and resources dependent on their nature. Green creatures are for example associated with nature and animals, so they can be found in parks, forests and zoos but also in real world pet shops and at veterinarians. Yellow creatures usually spawn in sandy areas, be this the desert or the sandbox of a playground. But they are never seen when it is raining, as they are not made of mud.
REAL WORLD DATA CONTEXT RESOURCES CONTEXT CREATURES WEATHER DATA Fightlings uses COALAs vector tile system to render terrains, streets and buildings. The whole world is divided into six different factions and autopopulated with resources, so that a player can find something anytime anywhere. With COALAs POI system, creatures can be defined to spawn in various contexts, so watch out for assassins at night in bars, sand creatures living on playgrounds during sunshine... Weather is influencing creatures and resources as various clans are associated with different weather types.
EXPLORE | SUMMON | FIGHT COALA IN FIGHTLINGS Fightlings is a collectible card game that uses the whole world as the gameboard, combining real-world exploration and gathering with intense PVP battles. Go out, explore the world, and find souls and creatures hidden everywhere. The game changes along with your setting: look for green creatures in parks and nature, redones around crowds or transit, and blue ones near water or sky. As time and weather change, the resources you'll find change as well. And watch out for the red assassins – they can be found at night in bars.

Fightlings is built on COALA, which made it possible to populate the whole world with creatures and resources dependent on their nature. Green creatures are for example associated with nature and animals, so they can be found in parks, forests and zoos but also in real world pet shops and at veterinarians. Yellow creatures usually spawn in sandy areas, be this the desert or the sandbox of a playground. But they are never seen when it is raining, as they are not made of mud.
REAL WORLD DATA CONTEXT RESOURCES CONTEXT CREATURES WEATHER DATA Fightlings uses COALAs vector tile system to render terrains, streets and buildings. The whole world is divided into six different factions and autopopulated with resources, so that a player can find something anytime anywhere. With COALAs POI system, creatures can be defined to spawn in various contexts, so watch out for assassins at night in bars, sand creatures living on playgrounds during sunshine... Weather is influencing creatures and resources as various clans are associated with different weather types.
EXPLORE | SUMMON | FIGHT COALA IN FIGHTLINGS Fightlings is a collectible card game that uses the whole world as the gameboard, combining real-world exploration and gathering with intense PVP battles. Go out, explore the world, and find souls and creatures hidden everywhere. The game changes along with your setting: look for green creatures in parks and nature, redones around crowds or transit, and blue ones near water or sky. As time and weather change, the resources you'll find change as well. And watch out for the red assassins – they can be found at night in bars.

Fightlings is built on COALA, which made it possible to populate the whole world with creatures and resources dependent on their nature. Green creatures are for example associated with nature and animals, so they can be found in parks, forests and zoos but also in real world pet shops and at veterinarians. Yellow creatures usually spawn in sandy areas, be this the desert or the sandbox of a playground. But they are never seen when it is raining, as they are not made of mud.
REAL WORLD DATA CONTEXT RESOURCES CONTEXT CREATURES WEATHER DATA Fightlings uses COALAs vector tile system to render terrains, streets and buildings. The whole world is divided into six different factions and autopopulated with resources, so that a player can find something anytime anywhere. With COALAs POI system, creatures can be defined to spawn in various contexts, so watch out for assassins at night in bars, sand creatures living on playgrounds during sunshine... Weather is influencing creatures and resources as various clans are associated with different weather types.
EXPLORE | SUMMON | FIGHT COALA IN FIGHTLINGS Fightlings is a collectible card game that uses the whole world as the gameboard, combining real-world exploration and gathering with intense PVP battles. Go out, explore the world, and find souls and creatures hidden everywhere. The game changes along with your setting: look for green creatures in parks and nature, redones around crowds or transit, and blue ones near water or sky. As time and weather change, the resources you'll find change as well. And watch out for the red assassins – they can be found at night in bars.

Fightlings is built on COALA, which made it possible to populate the whole world with creatures and resources dependent on their nature. Green creatures are for example associated with nature and animals, so they can be found in parks, forests and zoos but also in real world pet shops and at veterinarians. Yellow creatures usually spawn in sandy areas, be this the desert or the sandbox of a playground. But they are never seen when it is raining, as they are not made of mud.
REAL WORLD DATA CONTEXT RESOURCES CONTEXT CREATURES WEATHER DATA Fightlings uses COALAs vector tile system to render terrains, streets and buildings. The whole world is divided into six different factions and autopopulated with resources, so that a player can find something anytime anywhere. With COALAs POI system, creatures can be defined to spawn in various contexts, so watch out for assassins at night in bars, sand creatures living on playgrounds during sunshine... Weather is influencing creatures and resources as various clans are associated with different weather types.